In the late '90s and early 2000s, coin-op arcade shooters were massive. If you stepped into an arcade, you were sure to find, alongside the obligatory claw machines and rows of driving games, the latest installments of the genre's stalwarts: Time Crisis and House of the Dead. Naturally, with any popular gaming franchise, knock-offs and trend-followers were inevitable—and Gunfighter: The Legend of Jesse James is one such example.
Released in 2001 for the Sony PlayStation (or PSOne), Gunfighter: The Legend of Jesse James was developed by British studio Rebellion, which would later gain fame for the Sniper Elite series. The game puts you in the titular shoes of legendary outlaw Jesse James as he battles the villainous Sheriff Carson, who has kidnapped his girlfriend, Zee, and his partner, Cole. Over the course of five stages, you duck behind cover and take down waves of enemy gangsters while trying to avoid getting shot yourself.
If you're familiar with on-the-rails shooters, that gameplay description probably sounds pretty standard. Even at the time, Gunfighter didn't stand out mechanically, especially when compared to the smoother and more refined gameplay of House of the Dead and Time Crisis. But there's something charming about the game's simplicity. It sticks to the core mechanics that make rail shooters fun: the hide-and-shoot system, the satisfying rhythm of enemies popping up in groups, and the rush of taking them all down in quick succession. The game also benefits from its Wild West setting, featuring classic locations like a diamond mine and a moving steam train, both of which capture the atmosphere of a Hollywood Western. That atmosphere is further enhanced by an outstanding Spaghetti Western-style soundtrack, filled with twangy guitar lines that make you feel like a true gunslinger.
Unfortunately, Gunfighter's story leaves much to be desired. Sure, Time Crisis was cheesy, with an over-the-top excuse plot, but at least its characters and setting were memorable because of it. Gunfighter's cast, on the other hand, is entirely forgettable—which is ironic for a game starring such a legendary outlaw. Take Jesse's outlaw friend, Cole, for instance. He seems to be based on the real-life Cole Younger of the James-Younger Gang. But whereas the historical Cole lived to old age and eventually abandoned his outlaw ways, the game's version of Cole gets killed off in just the second level. He shares a brief, emotional farewell with Jesse before being taken out by a sniper's bullet. And that's the problem—the game doesn't give us enough time to care about him before he's gone. If you're going to take creative liberties with history, at least let us get to know the character first.
Then again, storytelling clearly wasn't Gunfighter's priority. Its main goal was to deliver a fun shooting experience in a classic Wild West setting, and to its credit, it does that well. It nails the iconic tropes of the genre: from the Clint Eastwood-style one-liners (“Hey boys, you wanna swap some lead?”) to the saloon shootouts, train battles, and even a Hollywood-style quickdraw finale. In that sense, Gunfighter was ambitious for its time, bringing cinematic Western action to the PSOne long before Red Dead Redemption set the gold standard.
While it doesn't innovate beyond the established mechanics of its genre, Gunfighter executes them competently. The gameplay is fast-paced and addictive, making it worth revisiting just to beat your high scores. It’s no masterpiece, but it does enough right to make you overlook the bad voice acting, jagged character models, and somewhat lifeless environments. If you have an hour or two to spare, it's worth taking a ride into the old American frontier and swapping lead with Jesse James and his enemies.
The game plays fast and loose with history. Rather than aiming for accuracy, it focuses on the legend and image of Jesse James.
Jesse's girlfriend, Zee, was a real historical figure, but in the game, she is reduced to a classic damsel in distress—even ending up tied to train tracks in need of rescue.
Cole Younger is depicted as Jesse's right-hand man, but his role is disappointingly brief. Unlike his historical counterpart, who lived into old age, the game’s version of Cole dies in the second level. His younger brother, Bob Younger, later serves as an antagonist in the PS2 sequel.